The Anzati were Human in appearance, with bulbous noses, flared nostrils, and grayish-hued skin. Their height ranged from 1.5 to 1.7 meters. Scientists and xenobiologists had little opportunity to study the Anzati, but sketchy medical reports found on the species indicated that they had no natural biorhythm; that is to say, no pulse, and as a result, no body heat. Therefore, it was a total mystery as to how their circulatory system functioned.
The youngest Anzati were ancient. The ages of the eldest could be measured in eons. They roamed the galaxy when the Galactic Republic was just a dream of the Core Worlds. The Anzati could live for centuries, sustained by the life essence they drew from others. An Anzat who did not feed at least once every few days merely grew hungry. Lack of sufficient meals had no more of a supernatural aging effect on an Anzat than it did on a Human.
Because the Anzati preyed upon those whose life force was strong, they must be stronger. While Anzati tended to possess exceptional might and often startling reflexes, at best, they could reflect that of a pinnacle Human's athletic ability; at worst, they merely had the attributes of an ordinary Human. However, physical strength was only a small part of the equation. To sense the presence of a strong life essence in others, they had highly developed sensory organs unknown in other sentient species. To physically drain this life essence's connection from living beings, they had to be physically adapted to do so. For the Anzati, these things were interconnected.
The Anzati were natural predators, preferring to hunt sentient races of every shape, size and species. To this end, they possessed two long, prehensile proboscises similar in appearance to tentacles. They kept these proboscises coiled in their twin cheek pockets for feeding on unsuspecting victims; when their proboscises were retracted, they were practically indistinguishable from Humans. They fed in a unique way that was described as grotesque.
Special Abilities
Perks
- Advantage bonus die when using Force Persuade
- When receiving healing from kolto or Force Heal, gets 2 bonus hp healed
- Social ostracism and racial hostility. Any social skill rolls are made with a disadvantage penalty die if the character's true nature is discovered
Size: 1.5 - 1.7 meters
Base Movement: 10