Weapons

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RennaTorrihk
Posts: 193
Joined: Fri Aug 26, 2022 5:38 pm

Weapons

Post by RennaTorrihk »

name: Improvised Melee weapon,
damage: 1D3,
notes: [IMPALE],
style: [dual wield, focused fencing],
handed: 1,
range: melee



name: Knife/Shiv (Non Vibro),
damage : 1D4,
notes: [IMPALE],
style: [dual wield, focused fencing],
range: melee,
handed: 1



name: Knife/Shiv (Vibro),
damage: 1D6,
notes: [IMPALE],
style: [dual wield, focused fencing],
range: melee,
handed: 1



name: Sword/Cleaver/Axe (Non Vibro),
damage: 1D6,
notes: [IMPALE],
style: [dual wield, focused fencing],
range: melee,
handed: 1



name: Sword/Cleaver/Axe (Vibro),
damage: 1D8,
notes: [IMPALE],
style: [dual wield, focused fencing],
range: melee,
handed: 1



name: Spear/War Brand, Glaive [Double Bladed Swords] (Non Vibro),
damage: 1D8,
style: [double blade],
notes: [IMPALE],
range: melee,
handed: 2



name: Spear/War Brand [Double Bladed Swords] (Vibro),
damage: 1D10,
style: [double blade],
notes: [IMPALE],
range: melee,
handed: 2



name: Club/Mace (Non Vibro),
damage: 1D6,
range: melee,
style: [dual wield, focused fencing],
handed: 1



name: Club/Mace (Vibro),
damage: 1D8,
range: melee,
style: [dual wield, focused fencing],
handed: 1



name: Warclub/Long Mace/Staff (Non Vibro),
damage: 1D8,
style: [double blade],
range: melee,
handed: 2



name: Warclub/Long Mace/Staff (Vibro),
damage: 1D10,
style: [double blade],
range: melee,
handed: 2



name: Lightsaber/Shoto saber,
damage: 3D6,
handed: 1,
style: [dual wield, focused fencing],
range: melee,
notes: [IMPALE]



name: Double Bladed Lightsaber/SaberStaff,
damage: 3D6,
style: [double blade],
notes: [IMPALE],
range: melee,
handed: 2



name: Improvised Thrown Weapons,
damage: 1D3,
notes: [IMPALE],
style: [dual wield, focused fire],
range: thrown,
handed: 1,
malfunction range: 98 - 100



name: Blaster Pistol,
damage: 1D6,
pp strain: 1/100,
gc drain: 1/500,
style: [dual wield, focused fire],
notes: [IMPALE],
range: short range,
handed: 1,
malfunction range: 96 - 100



name: Slug Pistol,
damage: 1D5,
magazine capacity: 8,
style: [dual wield, focused fire],
notes: [IMPALE],
range: short range,
handed: 1,
malfunction range: 96 - 100



name: Blaster Rifle,
damage: 1D8,
pp strain: 1/100,
gc drain: 1/500,
style: [careful aim],
notes: [IMPALE],
range: medium range,
handed: 2,
malfunction range: 97 - 100



name: Slug Rifle,
damage: 1D7,
magazine capacity: 15,
style: [careful aim],
notes: [IMPALE],
range: medium range,
handed: 2,
malfunction range: 97 - 100



name: Scatter Blaster,
damage: 2D8,
pp strain: 2/100,
gc drain: 2/500,
notes: [At long range, damage is reduced to 1D4],
range: short range,
handed: 2,
malfunction range: 96 - 100



name: Scatter Slug Thrower,
damage: 2D9,
magazine capacity: 2,
notes: [At long range, damage is reduced to 1D4],
range: short range,
handed: 2,
malfunction range: 96 - 100



name: Assault Blaster,
damage: 1D10,
pp strain: 3/100,
gc drain: 3/500,
required_style: [burst, full-auto],
range: long range,
handed: 2,
malfunction range: 92 - 100



name: Slug Chain-weapon,
damage: 1D9,
magazine capacity: 70,
required_style: [burst, full-auto],
range: long range,
handed: 2,
malfunction range: 92 - 100



name: Disruptor Pistol,
damage: 2D6,
pp strain: 3/100,
gc drain: 3/500,
notes: [IMPALE, If this weapon depletes all target's Hitpoints, target is disintegrated],
range: short range,
handed: 1,
malfunction range: 96 - 100



name: Disruptor Rifle,
damage: 2D8,
pp strain: 4/100,
gc drain: 3/500,
notes: [IMPALE, If this weapon depletes all target's Hitpoints, target is disintegrated],
range: medium range,
handed: 2,
malfunction range: 97 - 100



name: Sniper Blaster,
damage: 1D10,
pp strain: 3/100,
gc drain: 5/500,
style: [precise aim],
notes: [IMPALE],
range: long range,
handed: 2,
malfunction range: 95 - 100




name: Sniper Slug Thrower,
damage: 1D12,
magazine capacity: 70,
style: [precise aim],
notes: [IMPALE],
range: long range,
handed: 2,
malfunction range: 95 - 100



name: Disruptor Sniper,
damage: 2D10,
pp strain: 4/100,
gc drain: 5/500,
notes: [IMPALE, If this weapon depletes all target's Hitpoints, target is disintegrated],
range: long range,
handed: 2,
malfunction range: 95 - 100



name: Kashyyk Bowcaster,
damage: 2D8,
pp strain: 5/100,
gc drain: 5/500,
notes: [IMPALE, A Kashyyk Bowcaster's is a weapon's not meant for normal being's, specialized for the Wookie Species. Any character not a Wookie must complete a Strength Check upon firing. If successful, fire as normal. If not, firing take's 2 penalty die.],
range: medium range,
handed: 2,
malfunction range: 96 - 100



name: Assassin's Blaster,
damage: 2D5,
pp strain: 3/100,
gc drain: 3/500,
notes: [IMPALE, Paralysis: Upon successful strike, the target will need to make a Con Check of increasing difficulty for each successful hit, maxing out at Extreme., Hold Out: If being inspected, the Inspecting party will need to make a Hard Success for the weapon to be found.],
range: short range,
handed: 1,
malfunction range: 96 - 100
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