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Armor

Posted: Sat Aug 10, 2024 10:58 pm
by RennaTorrihk
Armor has 3 weight classifications: light, medium, and heavy.

In order to avoid getting bogged down in complexity, armor will be broken down into three components: helmet, upper body, lower body.

Here's how the weight and Damage Resistance of the pieces breaks down:
ComponentWeightDamage ResistanceMod Slots
Light Helmet 0.5 1 0
Medium Helmet 1 2 1
Heavy Helmet 2 3 1
Light Upper 1 2 1
Medium Upper 4 4 2
Heavy Upper 7 5 3
Light Lower 1 2 1
Medium Lower 4 3 2
Heavy Lower 7 4 3
It's permissible to mix and match components to get the desired effect.
  • If the combined total weight of all armor components is less than 9, the character is considered lightly armored.
  • If the combined total weight of all armor components is at least 9 but less than 14, the character has medium armor.
  • If the combined total weight of all armor components is 14 or greater, the character has heavy armor.
  • A lightly armored character gets a -5 penalty to their Stealth skill.
  • A character with medium armor gets a -10 penalty to their Stealth skill. Force power use for powers with a casting cost greater than 2, is made with a disadvantage penalty die.
  • A character with heavy armor gets a -20 penalty to their Stealth skill. All Force power use is made with a disadvantage penalty die.
Light armor cannot be environmental unless it is DM awarded loot as some rare prototype.




Personal shields are activated with an Electronic Tech Use/Repair Skill Check.

Personal shields provide 4 DR when activated by a regular success, 5 DR on a Hard Success, 6 DR on an Extreme Success and 8 DR on a Critical Success. This stacks atop any other DR sources.

If a shield is hit with an amount of damage in excess of twice its DR, it is in danger of overload. Another Skill Check is required and a Hard Success or better is needed to prevent shutdown.

A shield shut down in this manner may be repaired with a Regular Success of an Electronic Tech Use/Repair Skill Check, but the process will take several minutes and cannot be done in battle.