Armor
Posted: Sat Aug 10, 2024 10:58 pm
Armor has 3 weight classifications: light, medium, and heavy.
In order to avoid getting bogged down in complexity, armor will be broken down into three components: helmet, upper body, lower body.
Here's how the weight and Damage Resistance of the pieces breaks down:
It's permissible to mix and match components to get the desired effect.
Personal shields are activated with an Electronic Tech Use/Repair Skill Check.
Personal shields provide 4 DR when activated by a regular success, 5 DR on a Hard Success, 6 DR on an Extreme Success and 8 DR on a Critical Success. This stacks atop any other DR sources.
If a shield is hit with an amount of damage in excess of twice its DR, it is in danger of overload. Another Skill Check is required and a Hard Success or better is needed to prevent shutdown.
A shield shut down in this manner may be repaired with a Regular Success of an Electronic Tech Use/Repair Skill Check, but the process will take several minutes and cannot be done in battle.
In order to avoid getting bogged down in complexity, armor will be broken down into three components: helmet, upper body, lower body.
Here's how the weight and Damage Resistance of the pieces breaks down:
Component | Weight | Damage Resistance | Mod Slots |
Light Helmet | 0.5 | 1 | 0 |
Medium Helmet | 1 | 2 | 1 |
Heavy Helmet | 2 | 3 | 1 |
Light Upper | 1 | 2 | 1 |
Medium Upper | 4 | 4 | 2 |
Heavy Upper | 7 | 5 | 3 |
Light Lower | 1 | 2 | 1 |
Medium Lower | 4 | 3 | 2 |
Heavy Lower | 7 | 4 | 3 |
- If the combined total weight of all armor components is less than 9, the character is considered lightly armored.
- If the combined total weight of all armor components is at least 9 but less than 14, the character has medium armor.
- If the combined total weight of all armor components is 14 or greater, the character has heavy armor.
- A lightly armored character gets a -5 penalty to their Stealth skill.
- A character with medium armor gets a -10 penalty to their Stealth skill. Force power use for powers with a casting cost greater than 2, is made with a disadvantage penalty die.
- A character with heavy armor gets a -20 penalty to their Stealth skill. All Force power use is made with a disadvantage penalty die.
Personal shields are activated with an Electronic Tech Use/Repair Skill Check.
Personal shields provide 4 DR when activated by a regular success, 5 DR on a Hard Success, 6 DR on an Extreme Success and 8 DR on a Critical Success. This stacks atop any other DR sources.
If a shield is hit with an amount of damage in excess of twice its DR, it is in danger of overload. Another Skill Check is required and a Hard Success or better is needed to prevent shutdown.
A shield shut down in this manner may be repaired with a Regular Success of an Electronic Tech Use/Repair Skill Check, but the process will take several minutes and cannot be done in battle.