Adventure Lewt
Posted: Sat Aug 10, 2024 11:58 pm
LOOT
The following are items that can occasionally be found during missions and awarded to players at the GMs discretion. These items are not available for purchase and are considered unique and/or manufactured using lost techniques or alien tech. These items may not be reverse engineered for copying, the whole point is to keep them rare.
FORCE ITEMS
Talisman
A talisman is always in effect when worn, usually as a necklace or bracelet. A talisman usually affects a single power, but may affect more, however the greater the number of powers affected, the smaller the effect should be. Possible effects include: granting an advantage bonus die, reduce channeling cost, reduce casting cost, bonus damage die, reroll 1s in damage dice, increase range, or some combination thereof. Only one talisman may be worn at a time.
NON-FORCE ITEMS
Life-Support Underlayment - Armor modification
Synthweave Underlayment - Armor modification
Ancient Warsword (2 handed)
Advanced Prototype Personal Shield
Provides 2 DR more than a standard Personal shield.
Advanced Prototype Stealth Field Generator
Provides an additional +10 bonus to Stealth skill.
The following are items that can occasionally be found during missions and awarded to players at the GMs discretion. These items are not available for purchase and are considered unique and/or manufactured using lost techniques or alien tech. These items may not be reverse engineered for copying, the whole point is to keep them rare.
FORCE ITEMS
Lightsaber Crystals | |
Rubat | +1 bonus to Lightsaber fighting style skill for all attack and defense rolls while saber is active. |
Jenruax | +2 bonus to Lightsaber fighting style skill when defending against blaster attacks while saber is active. Three additional ranged opponents may be engaged without incurring the OUTNUMBERED penalty. |
Focusing Crystal | Force power attribute gains a +2 for all Power rolls while saber is active. |
Lorridian Gemstone | When employing a Force Barrier, a Regular Success will now negate 75% of damage. |
Hurrikaine | Effect: May ignore up to 4 points of physical armor's Damage Resistance. |
Stygium | Effect: Near silent blade allows lightsaber to be used for stealth kills. Reduces Channeling Cost of Force Cloak by 3 points. Note: If a victim is killed in a single hit while the attacker is sneaking, attacker may make another Stealth Skill Check in order to control the victim's fall and remain in stealth. |
Kasha Blade | Grants advantage bonus die to Force powers used outside of combat. Grants advantage bonus die to Mental Discipline checks used for defense against Force powers when blade is active. |
Amplification Crystal | Applies a +1d4 bonus to damage to Force Lightning, Pyrokinesis, or Ray of Darkness attacks. DARKSIDE RESTRICTED |
Ankarre's Sapphire Shard | Grants an advantage bonus die to Force Heal use. This bonus may only be applied to a given target individual once per day. : LIGHTSIDE RESTRICTED |
Bondar Crystal | Roll d10 when damage is dealt (damage must bypass mitigation factors). Opponent suffers a penalty equal to the number rolled on all skill checks on their next action. |
Corusca Gem | Applies an advantage bonus die to all powers in the Sense discipline. |
Damind Crystal | +5 bonus to Lightsaber fighting style skill when defending against blaster attacks while saber is active. |
Talisman
A talisman is always in effect when worn, usually as a necklace or bracelet. A talisman usually affects a single power, but may affect more, however the greater the number of powers affected, the smaller the effect should be. Possible effects include: granting an advantage bonus die, reduce channeling cost, reduce casting cost, bonus damage die, reroll 1s in damage dice, increase range, or some combination thereof. Only one talisman may be worn at a time.
NON-FORCE ITEMS
Life-Support Underlayment - Armor modification
Type: | Torso |
Effect: | Built in computer monitoring system automatically applies medpacs when the wearer sustains damage. System has an effective First Aid score of 65, and the equivalent of 3 medpacs built in. Armor must be completely removed in order to restock medpac supplies. |
Synthweave Underlayment - Armor modification
Type: | Torso |
Effect: | Grants 2 additional DR points with no significant weight inrease. |
Ancient Warsword (2 handed)
- +5 to fighting style skill for all attack and defense rolls with this weapon.
- 1d8 + 2 dmg
- May parry lightsaber strikes
- Allows: Brutal
- IMPALE
Advanced Prototype Personal Shield
Provides 2 DR more than a standard Personal shield.
Advanced Prototype Stealth Field Generator
Provides an additional +10 bonus to Stealth skill.